using System;
using Sce.PlayStation.Core;

namespace Nyanimals
{
    public class CWhistleEvent : CBaseEvent
    {
        private Vector3 whistlePosition; // the position the whistle happened
        
        public Vector3 Position
        {
            get { return whistlePosition;}
        }
        
        public CWhistleEvent(Vector3 pos)
        {
            whistlePosition = pos;
        }
        
        public override EventID ID
        {
            get { return EventID.WHISTLE_EVENT;}
        }
    }
}

